Visitor Display Corporate Edition
Visitor Display Corporate Edition 2
A completely deluxe solution for business visitors
14 prims, okCopy, okMod
Visitor Display’s sleek interface provides an intuitive click button no-spam welcome greeter experience, giving your visitors a sophisticated impression of your business.
Features:
- Visitor name displayed as hovertext
Promptly display in clear hovertext nearby visiting avatars.- Customize your hovertext welcome message
Your company specific greeting message is seen in hovertext under the visiting avatar name.- Welcome Display
It is uncommon for a visitor to see their name displayed in hover text, along with a welcome message. The Visitor Display provides your business with a higher level of perceived sophistication.- Includes hippoSLIDESHOW
Advanced features provided by Hippo Technology
+ Transition effects: cross-fades, wipes, texture zooms, reveals
+ Customization per slide: chat messages, play sounds, lighting, captions, color, delay
+ Sort, delete duplicates, auto-off- Sends you a daily report of visiting avatar names.
Simple to use. Works on rez. No configuration necessary.- Notifies hippoVISIT
Sends detected visitor name to your hippoVISIT hub HUD.
(Expansion features available as a separate hippoVISIT purchase. The Visitor Display Corporate Edition 2 package includes a vendor for fast purchase of hippoVISIT from Hippo Technologies).- Open any Webpage
Allows you to direct your visitor to any webpage.- Record a Memo
Allows your visitors to leave a 1 minute text message for you. You receive a notification, and you can retrieve your messages later.- Take Surveys
Create your own custom survey question. Visitors are easily able to provide you with a detailed response. Retrieve survey responses at your convenience.- Gives Free items
Allows you to give away any type of item.- Give Landmarks
Menu provides multiple landmarks. A dropdown menu appears displaying landmarks available for your visitor to select.- Give Notecards
Provide visitors with further details as need.- Generates SLURL
Bloggers can paste the Second Life URL of your store location.- SL Profile Webpage
A drop down menu appears offering to open the owner’s (you) Second Life profile webpage.- okCopy
This means you can make copies of the item. okCopy is a better value if you might need more than one instance of the item.- Extra Backup Copies
Besides this item being okCopy, the inworld productPM store features an Express Redelivery Terminal, that will give you a few extra backup copies. Should you suffer the misfortune of a Second Life server losing your inventory, you can get more copies of your item at the productPM store Express Redelivery Terminal.
Genuine productPM technical support is included with this item.
Set up:
1. Rez Visitor Display Corporate Edition from your inventory, and position it where you intend to keep it. Choose a location where your visitors can easily see when they enter. Place Visitor Display within 20m of the entry point of your business.
2. Visitor Display rezzes as one item piece. In order to customize your Visitor Display, you will need to unlink it. Unlinking will allow you to access the component pieces. To unlink RightClick Visitor Display > select Edit > from the top of your viewer screen select Tools > select Unlink.
3. To set the custom hovertext message, RightClick the back of Visitor Display > select Edit > notice that on the General tab there is a Description field > in the description field type your custom greeting message.
4. hippoSLIDESHOW is available on the front of Visitor Display Corporate Edition 2. Instructions regarding how to set up hippoSLIDESHOW are provided from Hippo Technologies below (after this set up section from productPM).
5. To add LandMarks, from your inventory drag the LandMarks onto the LandMarks button.
6. To set a survey question, RightClick the Survey button > select Edit > notice that on the General tab there is a Description field > Type your survey Question within this Description field.
7. To add a Notecard, simply drag a notecard from your inventory onto the Notecard button.
8. The Free button will allow you to give away most types of items. Only items with transferable permission will be given to other residents. To add a free item, RightClick the Free button > select Edit > select the Contents tab > from your inventory drag an item into the contents window.
9. To specify a particular webpage to show your visitors, RightClick the WebPage button > select Edit > select the General tab > notice the Description field. Type a webpage address into the description field. Make sure to include “http://www” at the beginning of the webpage address (example http://www.productpm.com/).
10. Congratulations on setting up your Visitor Display Corporate Edition 2. Enjoy using this deluxe business visitor solution.
Behavior:
No set up is required for the visitor list daily report.
To retrieve the survey results, simply touch the survey button. Each survey avatar name and response will be printed out as onscreen text. The survey results will then be automatically cleared.
Similarly, to retrieve your memo text messages, simply touch the memo button.
Usage Tip:
Moving your Visitor Display:
Should you need to move or take Visitor Display into your inventory, you will want to first relink all of the component pieces so that it moves neatly as one item. To relink > RightClick a piece > select Edit > hold down the Shift key while LeftClicking the remaining pieces > from the top of your viewer select Tools > select Link. However, should you find relinking a bit tricky (as the hippoSLIDESHOW has one inner hidden screen), you may find it easier to simply rez a new copy of your Visitor Display Corporate Edition.
hippoVISIT expansion:
Your Visitor Display Corporate Edition 2 has the ability to communicate with hippoVISIT. A hippoVISIT Expansion Pack is included. If you do not already own a hippoVISIT, you are welcome to purchase a hippoVISIT from the included vending board. hippoVISIT will need to be set up first before connecting Visitor Display Corporate Edition 2. hippoVISIT connectivity instructions follow:
1) Make sure your Visitor Display Corporate Edition 2 is unlinked.
2) RightClick the bottom base of Visitor Display
3) Select Edit
4) Select the Contents tab
5) Notice the notecard inside the contents
6) RightClick the notecard
7) Select ReName
8) Change the name of the notecard to your hippoVISIT HUD Hub key (tip below)
9) Open the notecard
10) Write the password for your hippoVISIT HUD Hub on the notecard
You have completed configuring Visitor Display to communicate to hippoVISIT.
Tip:
To determine what the key of your hippoVISIT HUD Hub is a key-finding script has been included inside the hippoVISIT Expansion Pack. Drop this key-finding script inside the contents of your hippoVISIT HUD Hub. Notice that the key is printed as onscreen text.
hippoVISIT notification behavior:
Your Visitor Display automatically sends you a daily report of avatar traffic. Your hippoVISIT will now inform you when an avatar has been detected by Visitor Display. You can see this notification occur by moving your avatar beside Visitor Display and resetting the script “Visitor Report Corporate Edition”.
Visitor Display Corporate Edition 2
productPM.com
Support Note:
Please direct help questions regarding your hippoSLIDESHOW and connectivity to hippoVISIT to productPM.
hippoSLIDESHOW and hippoVISIT connectivity are licensed to productPM by Hippo Technologies.
Set up: hippoSLIDESHOW
Documentation by Hippo Technologies
Here’s what this document describes for you …
1. Quick Start Guide
2. Using the hippoSLIDESHOW Menu System
3. Advanced Configuration via the ‘.config’ Notecard
4. Slide-Specific Configuration Using _DATA Notecards
5. Modifying a hippoSLIDESHOW Player
1. Quick Start Guide
Getting started is remarkably simple! To add pictures to your hippoSLIDESHOW, begin by right-clicking the player and choosing “Open” from the Second Life pie-menu that appears. Second Life will open a window showing you the contents of the hippoSLIDESHOW Player’s inventory. Next, from your own inventory, drag some textures (or snapshots, or photographs you’ve uploaded etc.) to the contents window you’ve just opened. After a brief moment, your hippoSLIDESHOW player will display the first one you’ve added. Once you’ve finished adding pictures, you can close the contents window by clicking on the close icon at the top right. Adding pictures really is that straightforward. (You can also drag pictures directly to a hippoSLIDESHOW Player whilst holding down the CTRL key on your keyboard to achieve the same result). Remember that Second Life doesn’t overwrite inventory — so if you add two identically named images, you’ll end up with a duplicate.
2. Using the hippoSLIDESHOW Menu System
Controlling your hippoSLIDESHOW Player is easily done using the built in menu system. Simply click it to see a menu. This menu is contextually sensitive, so may change depending on what your hippoSLIDESHOW Player is doing (e.g. if it is paused, the “Pause” button above changes to “Play”.)
Each menu command is now briefly described for you … (Please note that to avoid lag, your Player will stop waiting for menu commands after about a minute of inactivity; if this happens, you’ll find it ignores the button you push on the menu — simply click the Player to get a fresh menu).
Pause
Pauses the slideshow from playing. You can then advance through slides manually at your own speed.
Play
Starts a slideshow that is paused playing again.
< Previous
When a slideshow is paused, moves to the previous picture.
Next >
When a slideshow is paused, moves to the next picture.
Backward
Makes the slideshow run backwards.
Forward
Makes the slideshow run forwards.
Keyboard
If the slideshow is paused, you can enter keyboard mode. The Player will ask for permission to “Act on your controls” — answer ”Yes” and you’ll be able to move through slides using the left and right arrows on your keyboard. To exit keyboard control, click the button at the bottom of the Second Life window (or turn Slideshow mode back on again). Advanced users can adjust the keys used to control the Player, if they wish.
Go To
Jump to a specific slide. The hippoSLIDESHOW Player will ask you to type either a picture number (e.g. for the third picture, type 3 and press enter), or part of a picture name (e.g. to jump to a picture called “Lovely Sunset” you could type ‘lovely’, or ‘sun’ or even just ‘ly’ … obviously without the quotemarks!).
List
Lists each picture held in the Player’s inventory.
Status
Reports all manner of useful status information about how your hippoSLIDESHOW Player is presently configured.
Options
Displays the Options menu (see below).
Tools
Displays the Tools menu (see below).
Turn Off
Turns your hippoSLIDESHOW Player off.
Turn On
Turns your hippoSLIDESHOW Player back on again.
Reset
Resets your hippoSLIDESHOW Player and reloads its “.config” notecard (more on this below).
Help
Gives you a copy of these instructions in Second Life notecard form.
As you can see above, there are also a couple of sub-menus that are very useful. Here is the Options menu:
Effects
Allows you to choose which effect you want to use to transition between slides. You’ll be offered yet another menu with a choice of transitions …
Switch
The two pictures are simply switched with no transition effect
Cross Fade
The Player will fade between the two pictures
Via Black:
The first picture will fade to black and then the next picture will fade in
Reveal
A “hole” grows in the middle of the first picture, revealing the new picture
Wipe L/R
a horizontal “wipe” effect reveals the new picture
Wipe U/D
A vertical “wipe” effect reveals the new picture
Zoom
The display zooms in huge detail onto the first picture, then zooms out to reveal the new
Clock
A clockwise wipe reveals the new picture
Glow
A glowing lighting effect wipes one picture and reveals the next.
Random:
A new effect is chosen at random for each slide change
IMPORTANT NOTE:
Your hippoSLIDESHOW Player can show pictures for which you have a variety of Second Life permissions. But only those for which you have +copy permissions can be shown using the reveal, wipe, cross fade, or clock transitions (as they need to be applied to the hidden prim the Player uses to achieve this effects). You can mix and match pictures with different permissions in the one Player and it will simply use an alternate transition effect when it needs to.
Times
Allows you to edit the delay (the time, in seconds, between slides) and/or the speed (how long, in seconds, a transition takes to complete).
TIP:
We don’t recommend setting the delay or speed settings to less than 2 seconds, due to Second Life script timing limits. You may also end up with odd effects if you set the speed to less than the transition time; feel free to experiment to see what works best for your taste!
Hovertext
Leads to a further menu that allows you to turn the text captions or on off (e.g. floating the picture/texture name over the Player) and to change the text colour if you wish. Note that by using the advanced “.config” settings (see below) you can customise what appears in the hovertext.
Shuffle On
Turns shuffle mode on. The next slide will be chosen at random.
Shuffle Off
Turns shuffle mode off. The next slide will follow in sequence, as normal.
Lighting
Will let you choose full brightness or regular brightness for your textures. Which you prefer is largely a matter of taste.
<- Back
Returns to the main menu.
And the tools menu …
Test Touch
Makes the Player behave as if a stranger had touched it. Useful for testing any inventory gives that you have set up (see below). If you haven’t configured the giving of any inventory items, the Player will chat this fact as a confirmation.
Delete Inv
Allows you to delete inventory. You’ll be asked to type either a picture number (e.g. 4), or a range (e.g. 2-8) or text to find in the names of pictures.
USEFUL TRICK:
If you type duplicates as the delete range, your Player will search for any duplicate images and delete them. (It will treat a duplicate as a picture with a different name but the same Second Life key as another). Only pictures for which you have full permissions can be removed using this method.
Inv Drop
Will let the Player accept inventory from strangers for 60 seconds (or until you touch it again). Your friends can then just add pictures by holding down CTRL and dragging the textures from their Second Life inventory windows to the Player.
<- Back
Returns to the main menu.
3. Advanced Configuration via the ‘.config’ Notecard
Inside each hippoSLIDESHOW Player exists a Second Life notecard called “.config”. If you wish to use some of your Player’s advanced settings — or configure very detailed aspects of its behaviour — you need to edit settings in here. This is also fairly simple — but if you’re happy with just the basic functionality, ignore this section for now!
Begin by right-clicking your hippoSLIDESHOW Player and choose ‘Edit’ from the Second Life pie menu. (Then if the “More >>>” button is showing, click that.) Next, click on the tab labelled “Content” to see a list of the Player’s inventory. Finally, double-click on the “.config” notecard to open it. Change the settings you wish to (each is described below — remember, don’t alter command words in capital letters, just values after colons) and when done, close and save the notecard.
OBVIOUS BUT IMPORTANT NOTE:
Click your hippoSLIDESHOW Player and choose “Reset” from the menu to reload the “.config” notecard after making any changes to it!
Each command is now described, along with an example, to show you how to use it.
DEFAULT HOVERTEXT DISPLAY:
e.g. DEFAULT HOVERTEXT DISPLAY: Off
– Determines whether hovertext picture captions are turned on by default.
DEFAULT HOVERTEXT COLOUR:
e.g. DEFAULT HOVERTEXT COLOUR: Yellow
– Specifies the default hovertext picture caption colour. You can use the colour names “red”, “blue”, “green”, “yellow”, “pink”, “white”, or “black” whilst advanced users can choose to specify a colour vector if preferred (e.g. <1, 0.5, 0.2>).
DEFAULT SLIDESHOW RUNNING:
e.g. DEFAULT SLIDESHOW RUNNING: Yes
– Determines whether the Player is in slideshow mode by default.
DEFAULT DELAY TIME: <time in seconds>
e.g. DEFAULT DELAY TIME: 5
– Specifies the default time in seconds between slides.
DEFAULT TRANSITION: <transition name>
e.g. DEFAULT TRANSITION: Cross Fade
– Determines which transition should be used by default. You can specify Cross Fade, Via Black, Switch, Reveal, Wipe L/R, Wipe U/D, Zoom, Clock or Random.
DEFAULT TRANSITION SPEED: <time in seconds>
e.g. DEFAULT TRANSITION SPEED: 2
– Specifies the default time a transition will take to complete.
DEFAULT SHUFFLE MODE: <On/Off>
e.g. DEFAULT SHUFFLE MODE: Off
– Determines whether shuffle mode is on or off by default?
DEFAULT FULL BRIGHTNESS: <Yes/No>
e.g. DEFAULT FULL BRIGHTNESS: Yes
– Specifies whether textures are shown with their lighting set to full brightness or not by default.
OTHER USERS: <list of names, separated by commas>
e.g. OTHER USERS: Darth Vader, Han Solo, Princess Leia
– Names of other people who you wish to be able to control your Player (via the menus). Note that if you include “Group” as one of the names, then anybody wearing the same group tag as the Player will be able to control it, too.
1ST INVENTORY ITEM TO GIVE:
e.g. 1ST INVENTORY ITEM TO GIVE: My Store Landmark
– If you’d like people who click your hippoSLIDESHOW Player to be given an item, e.g. a landmark, add it to the Player’s inventory, as you would a picture, then edit this setting. You can test inventory giving is working correctly by using the “Test Touch” menu command.
2ND INVENTORY ITEM TO GIVE and 3RD INVENTORY ITEM TO GIVE
… work in exactly the same way, allowing you to give up to three pieces of inventory if you wish.
ADVANCED TIP #1:
You can also link specific inventory items to specific slides. When somebody touches your Player, as well as look at the settings above, the Player will also give any inventory items that have the same name as the current picture, but that end either _LM, _OB or _NC. (These don’t have to be specifically a landmark, object or notecard, they can be anything). So if the texture file is called “Sunset Over My Sim”, you could have a notecard called “Sunset Over My Sim_NC” be given on touch. Important: the naming must be exactly correct and is case-sensitive.
ADVANCED TIP #2:
As well as giving inventory, slides can also trigger sounds. Just add a sound file to your Player’s inventory with the same name as the slide that should trigger it, but with _SOUND appended to the end; e.g. “View from the Sea_SOUND”. It will play when that slide loads.
ADVANCED TIP #3: If you name the sound file with a _SOUNDLOOP ending, then that sound won’t just play once, it will loop until the Player moves to the next slide. Really useful if you want to have environmental sounds play alongside a picture (e.g. running water, blowing wind, crashing waves etc.)
LINK URL: <website address>
e.g. LINK URL: http://news.bbc.co.uk/
– If you would like people who touch the Player to be directed to a website, supply its URL here (be sure it starts with http or https, or Second Life will refuse it). Note: you can specify a URL on a slide-specific basis using the advanced _DATA notecard method, see below.
KEYBOARD MODE PREVIOUS SLIDE: <key code>
e.g. KEYBOARD MODE PREVIOUS SLIDE: ROT_LEFT
– If you wish, you can change the keyboard key that moves to the previous slide in keyboard mode. Valid keyboard codes are ROT_LEFT,
ROT_RIGHT, FWD, BACK, LEFT, RIGHT, UP or DOWN.
KEYBOARD MODE NEXT SLIDE: <key code>_RIGHT
e.g. KEYBOARD MODE NEXT SLIDE: ROT_RIGHT
– If you wish, you can change the keyboard key that moves to the next slide in keyboard mode. Use one of the keyboard codes listed immediately above.
MOUSE CLICK ADVANCE: <Yes/No>
e.g. MOUSE CLICK ADVANCE: No
– If you set this to “Yes”, then anybody clicking the Player will advance to the next slide. Useful for stand-alone Players in, for example, a store location — customers can then move through the display at their leisure.
REVEAL TRANSITION SHAPE: Square
e.g. REVEAL TRANSITION SHAPE: Square
– If you don’t like the default hole shape used by the Reveal transition, you can change it. Specify either Square, Circle or Triangle.
SENSOR TIME: <time in seconds, or 0 for off>
e.g. SENSOR TIME: 10
– Player’s can be told to scan their immediate vicinity at a time interval you supply and turn slideshow mode off if nobody is there. (If people are found, the slideshow will start running again). This can be used to marginally reduce lag by only having pictures cycle when people are there to see them (the Player is very low lag anyway, but it’s still a neat feature!)
SENSOR RANGE: <radius to check, in meters>
e.g. SENSOR RANGE: 5
– If you’re using a sensor, as described above, specify the range to scan here. The maximum value is 96 meters.
TEXTURE WHEN TURNED OFF: <texture key>
e.g. TEXTURE WHEN TURNED OFF: 4eca6f5f-adfe-c6a7-e0c1-c4c5fa0fa284
– You can replace the default texture used when the Player is turned off by changing this value. (To find a texture’s key, right-click it in your inventory and choose “Copy Asset UUID”. This only works, of course, for textures you have full permissions for).
HOVERTEXT FORMAT:
e.g. HOVERTEXT FORMAT: (<C> of <T>) <N>
– You can specify precisely what should appear in hovertext captions and where. The Player will replace the tags , and with the current picture number, total picture count and picture name, respectively. You can also use the pipe symbol (|) to insert a line break. And if using the advanced _DATA notecard facility (see below), then use as a tag to be replaced by the description field from a picture’s data card.
4. Slide-Specific Configuration Using _DATA Notecards
As well as many global settings, hippoSLIDESHOW Players can have some settings configured on a per slide basis (you’ve seen one example above, with inventory giving and sounds). But you can also configure specific text for the Player to chat, extra hovertext/caption text, a specific URL to direct people who click the Player to and a specific slide delay for any slide you choose — it doesn’t take much imagination to see that this allows you to create some very powerful presentations that run on their own and are very interactive.
To create a set of slide specific settings …
Add a notecard to the Player’s inventory with the same name as the slide it should effect, but with _DATA appended to the name. So a slide texture called “Our Company HQ” would have a notecard called “Our Company HQ_DATA”. (This is, remember, optional. When a slide is loaded, the Player looks for the _DATA card to read. If it is found, it is loaded and applied; if not, no special settings are used).
In that card you can use the following commands …
LINK URL: <website address>
e.g. LINK URL: http://news.bbc.co.uk/
– If you would like people who touch the Player to be directed to a website, supply its URL here (be sure it starts with http or https, or Second Life will refuse it).
DESCRIPTION: <text>
e.g. DESCRIPTION: Click me for a website link!
– An extra line of description for the hovertext caption; it will replace the tag in your hovertext configuration.
DELAY: <time in seconds>
e.g. DELAY: 5
– Specifies the delay time (how long this slide will stay on screen before the next appears). This will override the global delay time set on this Player.
CHAT: <text>
e.g. CHAT: Hello, passerby!
– Any text you would like the Player to chat when this slide is loaded. (You can prefix it with ! to shout the text, or % to whisper it; otherwise it will be spoken.)
Save the notecard. Next time the slide loads, any settings you have made will be applied.
5. Modifying a hippoSLIDESHOW Player
Your hippoSLIDESHOW Player is fully modifiable. So, for example, to resize it, just select it and hold down CTRL and SHIFT while dragging on one of the white control points on each corner.
There’s another useful trick, too. If you’re an avid tinkerer and want to resize the panels, you only need resize the outer panel (using the normal Second Life tools that let you edit linked prims). Once that’s the size you’d like, just reset the Player from its menu and the rear “hidden” panel will automatically adjust to the same size as its partner in front. Note: it only adjusts its size, not its position, so some tinkering may still be needed.
USEFUL TIP: If you unlink the prims in your Player, it doesn’t matter, just relink them — simply ensure that the prim with all the major scripts in (and your textures) remains the root prim in the linkset.
FAQ:
Question:
I cannot find Tools / Edit / etc…
Answer:
These instructions are based on the official Second Life Viewer version 2 for the Windows OS. Often productPM documentation refers to accessing an object’s Contents menu. Right-Click the item > select Edit (or Build if that is currently appearing) > then select the Contents tab.
hippoSLIDESHOW
Hippo-Technologies.co.uk
Visitor Display Corporate Edition 2
productPM.com
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