House Cat Architecture 17
House Cat
Architecture 17
91 prims
30m x 15m x 20m high
Features:
- Customize your cat. Default wood prims okMod.
- Several unfinished rooms. 4 small rooms. Several alcoves.
- 3 levels high
- Observation area inside the cat head. 1-way transparent .
- Entrance door. Owner access. Upward rising door movement.
okMod: Modifiable to allow you to modify any component piece.
okCopy version
okCopy: This means you can make copies of the item. okCopy is a better value if you might need more than one instance of the item.
Extra Backup Copies: Besides this item being okCopy, the inworld productPM store features an Express Redelivery Terminal, that will give you a few extra backup copies. Should you suffer the misfortune of a Second Life server losing your inventory, you can get more copies of your item at the productPM store Express Redelivery Terminal.
okCopy version additional features:
- Multiple user door access list
- Architecture [ Safe ] security system
Genuine productPM technical support is included with this item.
Set up:
There are two versions of House Cat Architecture 17. The noCopy version is labeled “House Cat Architecture 17 OW” to signify that it has an owner access only door. The okCopy version is labeled “House Cat Architecture 17 MU” to signify that multiple users can access the door. The set up directions below vary for each model.
Set up House Cat Architecture 17 OW:
From your inventory drag and drop to the general location where you would like your House Cat Architecture 17 OW to be placed. House Cat Architecture 17 is connected as one piece. Next, position your House Cat Architecture 17 OW using the standard SL controls via LeftClick > Edit. The entrance door is located at the front of the Cat between the two front paws. The owner can open the door with a left click. The door will retract upward and stay open for 5 seconds before auto-closing. Should non-owners try to open the door it will not respond.
Set up House Cat Architecture 17 MU:
From your inventory drag and drop to the general location where you would like your House Cat Architecture 17 MU to be placed. While the main portion of House Cat Architecture 17 MU is connected as one piece; the door is a separate item. Next, position your House Cat Architecture 17 MU using the standard SL controls via LeftClick > Edit. Keep in mind that if you reposition your House Cat Architecture 17 MU, the door will need to be moved separately. The entrance door is located at the front of the Cat between the two front paws. The owner can open the door with a left click. The door will retract upward and stay open for 5 seconds before auto-closing. Following are instructions for adding other residents to the House Cat Architecture 17 MU door access list:
Door Access List:
The House Cat Architecture 17 MU door will automatically recognize the owner without configuration. Up to 20 additional users can be granted access. Here are step-by-step instructions to add user names:
1) Right-click your House Cat Architecture 17 MU door > select Edit > select the Contents tab
2) Notice the notecard “whiteList” > right-click this notecard > select Open
3) Each line of the notecard begins with “access1:” or “access2:”, etcetera
4) Type one name per line, for example access1:Philip Linden
5) Make sure there is no space between the “:” and the avatar name
6) When all of the access names are added the script will need to be reset
7) To reset the script simply touch the door, and it will auto-reset after completing an open/close cycle.
8) Congratulations on setting up your House Cat Architecture 17 MU door!
Customization:
The House Cat Architecture 17 is okMod allowing you to customize it. For example make it a black cat, etcetera. Modifying your House Cat Architecture 17 requires advanced SL user skills (such as changing a prim’s color, texture, or shape). Should you wish to modify any particular component prim, first delink. Here is how to delink: RightClick House Cat Architecture 17 > select Tools at the top of your viewer screen > select delink.
Architecture [ Safe ] set up:
Architecture [ Safe ] Quick Set up Instructions:
Rez Architecture [ Safe ]. Inside this box you will find the Architecture [ Safe ] script. Place the Architecture [ Safe ] script inside each prim which you would intend to section off as the perimeter of the secure area. Start with the walls, and if you want to be extra thorough you can also place the script in the prims of the floor and ceiling.
Architecture [ Safe ] Detailed Set up instructions:
In order to place each Architecture [ Safe ] script into a prim of the building structure, RightClick the building piece > select Edit > select the Contents tab. Drag the script from your inventory to the prim Contents.
Note:
You may find it helpful to first unlink any linked Architecture prims. To unlink, RightClick the desired prim > Select Edit > from the top of your viewer screen Select Tools > Select Unlink.
Architecture [ Safe ] group access:
To allow members of a certain group to have access into your Architecture [ Safe ] area, associate each prim to the group of your choice. (The intruder repulsion system will work on land which you own. For group owned land, you will need to deed the prim to the same group which the land is set to).
FAQ:
Question:
I cannot find Tools / Edit / etc…
Answer:
These instructions are based on the official Second Life viewer. Often productPM documentation refers to accessing an object’s Contents menu. Right-Click the item > select Edit (or Build if that is currently appearing) > then select the Contents tab.
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